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Captain

(image)

Those who become true masters of the glaive will generally become Captains, esteemed by all their comrades. None are trained for this role of leadership; they simply acquire it through bravery, cunning, and skill with their weapon. Despite this ostensible lack of tactical expertise, once they are respected enough, less skilled troops will pledge themselves to the Captain's banner, and the great elven sages will commence the training of the new cohort. A cohort fights as one, each elf covering the next with his swirling blows, the Captain at the fore, pressing the enemy back, and leading his troops to victory.

The Captains wield a weapon even more deadly and sophisticated than the glaive: the dual glaive. These they spin in the air, slashing, jabbing, scything through flesh, bone and steel, turning even bloodshed into an art.

Anmerkungen: Die Führungsqualitäten dieser Einheit gewähren allen benachbarten verbündeten Einheiten einen Schadensbonus, jedoch nur, wenn sie eine niedrigere Stufe besitzen.

Vorherige Stufe: Glavier
Nächste Stufe:
Kosten: 50
LP: 64
Bewegungskosten: 5
EP: 50
Level: 3
Tag-/Nachteinfluss: neutral
IDHigh Elven Captain
Fertigkeiten: Führungsqualitäten
(image)glaive
Stich
17 - 3
Nahkampf
(image)glaive
Klinge
24 - 2
Nahkampf
(image)shield
Wucht
21 - 1
Nahkampf
Resistenzen:
Klinge10%
Stich10%
Wucht10%
Feuer0%
Kälte0%
Arkan-20%
GeländeBewegungskostenVerteidigung
Berge360%
Burg160%
Dorf160%
Flachland150%
Gefroren230%
Höhle330%
Hügel250%
Küstennahes Riff-0%
Pilzhain330%
Sand230%
Seichtes Wasser320%
Sumpf330%
Tiefes Wasser9920%
Unbegehbar9920%
Unpassierbar9990%
Wald250%